Genshin Impact 4.7: A Player's Memory of Clorinde, Sigewinne, and the Imaginarium Theater
Genshin Impact Version 4.7 introduced Clorinde, Sigewinne, and Sethos with new banners and endgame content.
It is 2026 now, and my Genshin Impact account is crowded with stories from Natlan and beyond, but I still catch myself thinking about the strange little patch that was Version 4.7. I remember watching the livestream with a notebook open, half excited and half skeptical. A late-Fontaine update with three new characters, a new endgame mode, and a Dainsleif tease? That sounded like a lot to fit into one six-week cycle. Yet HoYoverse confirmed the release date for June 5, 2024, across all platforms, and the steady cadence made it feel as if nothing had slipped. If you are reading this in 2026, treat it as a time capsule rather than a live roadmap. Version 4.7 is old news now, but my memories of it are still vivid.

At the center of the patch were three playable characters, and I spent more time than I should have comparing their kits. Clorinde and Sigewinne were the new 5-star units, while Sethos arrived as a new 4-star. I had already learned to respect Bond of Life because of Arlecchino, so Clorinde's kit felt familiar but sharper. She is an Electro sword user built as a DPS, dealing damage and then increasing that damage through Bond of Life. Sigewinne also uses Bond of Life, but she is a Hydro bow healer. She can heal through her abilities, intensify that healing by stacking Bond of Life on herself, deal some damage, and mitigate damage for her allies. Sethos, meanwhile, is an Electro bow DPS whose damage scales off Elemental Mastery. He had just appeared as an NPC in Cyno's second Story Quest during 4.6, a friendly rival disputing the power given to the General Mahamatra. After release, Sethos entered the regular loot pool rather than staying limited like the two 5-stars.
| Character | Rarity | Element | Weapon | Role | Banner note |
|---|---|---|---|---|---|
| Clorinde | 5β | Electro | Sword | DPS with Bond of Life | Phase 1 limited |
| Sigewinne | 5β | Hydro | Bow | Healer and damage mitigator | Phase 2 limited |
| Sethos | 4β | Electro | Bow | DPS scaling with Elemental Mastery | Standard pool after release |

The banner structure was simple enough that even I could remember it without checking my notes. Phase 1 featured Clorinde and Alhaitham as the limited 5-star characters, with their signature weapons in the weapons banner. Phase 2 brought Sigewinne's debut alongside the much-awaited Furina rerun, and their weapons were available during that period too. I remember the Furina rerun being the loudest part of the banner discussion among my friends. Some of us wanted Clorinde for her style; others were saving everything for Furina. I was caught in the middle, which is a polite way of saying I made poor decisions and enjoyed them anyway.

The livestream also teased a new Archon Quest featuring Dainsleif and the Traveler's sibling. Details were thin, probably to avoid spoilers, but the implication was enough for me. Dainsleif once traveled with the sibling as a companion rather than simply standing on the opposite side as an enemy. I did not need a full trailer to feel the weight of that. Clorinde also received her own Story Quest, which let players develop a deeper relationship with the Champion Duelist of Fontaine and her connection to the Marechaussee Hunters. Sigewinne received a dedicated Story Quest as well, one that explored her past, how she became the head nurse at the Fortress of Meropide, and why she is different from other Melusines in Fontaine. I liked that the patch gave both new 5-stars room to breathe outside of combat.

The headline gameplay addition was the Imaginarium Theater, a mode that had been leaked for a long time and was finally confirmed during the livestream. I remember reading the bullet points and thinking that it sounded like HoYoverse had built a roguelike inside Genshin Impact. Here is how it worked, as I understood it then:
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π It is a permanent endgame mode alongside the Spiral Abyss.
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π It unlocks at Adventure Rank 35 or higher.
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π² Players move through stages and choose from randomized buffs and modifiers.
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π« Each character can only be used twice per run, which forces roster variety.
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π€ Players can borrow characters from friends, and the friends list cap expanded to 100.
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β¨ Trial characters and special guests are not limited by the mode's conditions.
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π Rewards include Primogems and exclusive prizes such as photo mode poses.
I liked the idea because it forced me to use rosters I usually ignore. My comfort team could not carry me forever, and the friend loan system made the limitation feel less punishing. It was also the kind of mode that gave older characters a second life, which is something I appreciate more as my account grows.
Beyond the endgame mode, Version 4.7 had a roster of limited-time events. Mutual Security Enhancing Simulation was the main one, built around tower defense and MOBA-inspired activities. It featured Cloudforged, a limited free-to-play 4-star bow, along with its exclusive enhancement materials. Endless Forms Most Martial was a combat event with strategic modifiers, and Spinoblaster made a comeback. Ley Line Overflow returned, and more cards were added to Genius Invokation TCG. I did not finish every event, but I remember the patch feeling unusually packed for a transitional update.
At the very end of the livestream, HoYoverse teased a portion of Natlan's new mount system. In 2026, Natlan is no longer a mystery, but at the time that tease felt like a door opening. Version 4.7 was not the flashiest patch in Genshin Impact history, and it is not current content now. Still, it remains one of my favorite transitional updates because it was generous: three new characters, a permanent endgame mode, a free bow, two Story Quests, a Dainsleif cliffhanger, and a glimpse of what was coming next. I logged out that week with too many Primogems spent and too many screenshots saved. That is usually how I know a patch got me.