In 2026, Genshin Impact Version 4.7 is no longer a live banner cycle but a historical data point, and its pre-release Primogem leak still reads like a compact lesson in gacha economics. The patch arrived in June 2024 with three new playable characters, a flagship event, rumored Dainsleif story content, and the debut of Imaginarium Theater. At the time, a Reddit estimate tagged Reliable put free-to-play earnings at roughly 11,225 Primogems over the six-week patch, or about 70 Wishes. For players looking back now, that number is not a spending plan, but it remains a useful benchmark for how HoYoverse balanced rewards during a crowded update.

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What the Numbers Said

The leaked calculation broke the patch into familiar tiers. Limited-time events, new quests, Achievements, the Spiral Abyss, and the rumored Imaginarium Theater all fed the free Primogem pool. Paid options then stacked on top. The table made the patch's rhythm clear: Phase 1 carried the heavier share of rewards, with 40 of the 70 free-to-play Wishes available before the midpoint. That front-loaded structure gave players a chance to chase early banners, but it also asked them to decide quickly.

Source tier Primogems Wishes Phase 1 Wishes
Free-to-play 11,225 70 40
Blessing of the Welkin Moon added 15,425 96 52
Welkin Moon plus Battle Pass added 16,745 104 56

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Compared with Version 4.6, the free Primogem pool dipped slightly. The earlier estimate for 4.6 was 11,715 free Primogems, helped by exploration and quests in the Remuria map. Version 4.7 had no comparable new map to mine, so the leaked Imaginarium Theater rewards had to pick up some of the slack. Whether they did so cleanly was the open question. The mode was rumored to be a new endgame system running parallel to the Spiral Abyss, and its first-completion rewards were part of the math. If the mode slipped, the estimate would slip with it.

A Time Capsule for Banner Planning

The leak also captured a specific moment in the game's history. HoYoverse had confirmed three new characters, but other details belonged to the rumor pile: story quests involving Dainsleif and the Traveler's sibling, a flagship event with a free 4-star weapon meant to fit the new 4-star character, and Imaginarium Theater's timing. That distinction mattered. A delayed mode or a shifted event calendar could move the total, and the spreadsheet looked certain until the live game quietly changed a reward line.

For free-to-play players, the advice was not glamorous: save, skip, and keep one eye on the calendar. Primogems do not grow on trees in Teyvat, and a 70-Wish patch can vanish fast when a favorite character appears. The banner calendar quietly nudges players toward temptation, while the Primogem count asks for patience. In 2026, that tension still feels familiar.

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The broader takeaway is that Version 4.7 did not need a spectacular Primogem total to stay relevant. It kept the free Primogem faucet steady even as one source turned down and another opened. Players who bought the Blessing of the Welkin Moon could add 4,200 Primogems, pushing the total to 15,425, or 96 Wishes. A Battle Pass added the equivalent of 1,320 Primogems, bringing the ceiling to 16,745, or 104 Wishes. Those figures were not extraordinary, and that was the point: HoYoverse kept the reward pipeline predictable.

For anyone reading the old leak in 2026, the lesson is simple. Treat leaked totals as a planning sketch, not a contract. A patch can promise 70 Wishes on paper, but the game's calendar always has the final word. The numbers tell a story, and they are not shy about it: plan early, spend carefully, and leave room for the unexpected.